Upgrading Rates :P

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Upgrading Rates :P

Post  quickstep on Fri Oct 23, 2009 7:32 pm

Upgrade Chances / Pet levels / jewel settings / everthing you could need

Did you ever want to know how many suns are needet to get you knuckel +10?
or is it possible to fail more than 1000 times ?
Yes? Well i think this is the list you were always dreaming about !!


Piercing Rates:

Suit:


0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%


Upgrading Rates:

Weapon/Shield/Set:

+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%

Element:

+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%

Jewellery:

+1 = 100%
+2 = 100%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10= 11%
+11= 9%
+12= 8%
+13= 6%
+14= 5%
+15= 4%
+16= 3%
+17= 2%
+18= 1%
+19= 0.7%
+20= 0.1%

Ultimates:

Ultimate Exchange:
2%

Unique Exchange:
2%

Ultimate Upgrade:

+1 = 11.1%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%

Set Gem:
90%

Make Gem (Normal):

+0 = 5% = 1 Gem
+1 = 10% = 1 Gem
+2 = 15% = 1 Gem
+3 = 20% = 1 Gem
+4 = 50% = 1 Gem
+5 = 100% = 1 Gem
+6 = 100% = 2 Gem
+7 = 100% = 3 Gem
+8 = 100% = 5 Gem
+9 = 100% = 10 Gem
+10 = 100% = 20 Gem

Make Gem (Using Unique Weapons):

+0 = 10% = 1 Gem
+1 = 20% = 1 Gem
+2 = 30% = 1 Gem
+3 = 40% = 1 Gem
+4 = 100% = 1 Gem
+5 = 100% = 2 Gem
+6 = 100% = 4 Gem
+7 = 100% = 6 Gem
+8 = 100% = 10 Gem
+9 = 100% = 20 Gem
+10 = 100% = 40 Gem

Pets:

Pet Life:

35% = +1
30% = +2
20% = +3
10% = +4
5% = +5

Pet Levels:

Class D, Class C, Class B, Class A, Class S
LVL 1 100%, 51%, 40%, 35%, 27%
LVL 2 31%, 28%, 23%, 21%
LVL 3 18%, 18%, 17%, 17%
LVL 4 10%, 12%, 13%
LVL 5 4%, 7%, 9%
LVL 6 4%, 6%
LVL 7 2%, 4%
LVL 8 2%
LVL 9 1%

Collecting:

Collecting Rates:

Small Toothed Wheel = 14.412%
Breeze Piece = 9.804%
Rain Piece = 9.804%
Toothed Wheel = 9.804%
Sand Piece = 9.804%
Candle Piece = 9.804%
Flood Piece = 5.882%
Storm Piece = 5.882%
Spark Piece = 9.804%

Gray Pill = 2.997%
Yellow Pill = 1.498%
Vaccum Card = 2.997%
Ocean Card = 2.997%
Blue Pill = 0.749%
Red Pill = 0.375%
Gold Pill = 0.187%
Cloud Piece = 0.100%
Sunstone Piece = 0.612%
Moonstone Piece = 0.612%
Mountain Piece = 0.082%
Magma Piece = 0.041%
Topaz Piece = 1.021%
Thunder Piece = 0.020%
Ruby Piece = 0.408%
Saphire Piece = 0.204%
Earthquake Piece = 0.027%
Emerald Piece = 0.034%
Diamond Piece = 0.019%
Volcano Piece = 0.014%
Lightning Piece = 0.006%

Collector Upgrading Rate:

+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%

Awakenings:

Awakening Slots:

1 Slot = 35%
2 Slots = 35%
3 Slots = 30%

Attribute Chances:

STR = 7%
DEX = 7%
INT = 7%
STA = 7%
Critical = 8%
ADOCH = 8%
Speed = 7%
Attackspeed = 7%
DEF = 7%
ATK = 7%
HP = 7%
MP = 7%
FP = 7%
DMMT = 7%

Attributes (Set/Pet):

(STR/STA/DEX/INT) (CRIT/DMMT/SPEED) (ASPD/ADOCH) (ATK) (DEF) (MP/FP/HP) Chance

-28 -10 -19 -140 -112 -500 0.0100000 %
-25 -9 -17 -125 -100 -450 0.2938270 %
-22 -8 -15 -110 -88 -400 0.6486111 %
-19 -7 -13 -95 -76 -350 1.1047619 %
-16 -6 -11 -80 -64 -300 1.7129630 %
-13 -5 -9 -65 -52 -250 2.5644444 %
-10 -4 -7 -50 -40 -200 3.8416667 %
-7 -3 -5 -35 -28 -150 5.9703704 %
-4 -2 -3 -20 -16 -100 10.2277778 %
-1 -1 -1 -5 -4 -50 23.6255776 %
1 1 1 5 4 50 23.6255776 %
4 2 3 20 16 100 10.2277778 %
7 3 5 35 28 150 5.9703704 %
10 4 7 50 40 200 3.8416667 %
13 5 9 65 52 250 2.5644444 %
16 6 11 80 64 300 1.7129630 %
19 7 13 95 76 350 1.1047619 %
22 8 15 110 88 400 0.6486111 %
25 9 17 125 100 450 0,2938272 %
28 10 19 140 112 500 0.0100000 %

Attributes (CS):

(STR/STA/DEX/INT) (CRIT/DMMT/SPEED) (ASPD/ADOCH) (ATK) (DEF) (MP/FP/HP) Chance

1 1 1 5 4 50 60 %
4 2 3 20 16 100 30 %
7 3 5 35 28 150 10 %

Random Crap:

Chance to get a stated item:

9%




The List should be correct you can look it up int the files..
I didnt create the list on my own, i just saw it and thougt that it
woudl be use full for some new playes:P

Enjoy it!!! king


Your Qickstep rendeer rendeer

quickstep

Posts : 2
Join date : 2009-10-23

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